![]() ![]() It's far better than the old LoG1's leveling system, where you got half xp if you didn't contribute to a mob kill, and 0 if you were dead. Short of you spending half the game with a member dead, the scaling level system keeps them all pretty in check. Now you can enter the codes indicated below to access the corresponding effects. Post by SolHSA » Sat 11:56 am Btw, I went through the logs and cant find any evidence of any such topic deletion. 14 posts Previous 1 2 SolHSA Posts: 681 Joined: Fri 1:10 pm Location: Nowhere whenever. And an Alchemist, who tries to get both of the rare plants asap, can effectively make up any issues just by themselves by storing up the plants to have them ready by the boss fights at the end. Begin playing the game and press (the key above TAB) to produce the cheat console. Talk about anything Legend of Grimrock 1 related here. ![]() What does it matter if Sprod Longbottoms is 1/50th a level behind Sir Duncehead? It doesn't, thats what. At absolute worst, you could go to an area with respawning mobs and kill those a few times, and eventually the soft level cap will even everyone out. And that single level will never be a game breaker. Often enough even the dead party member will level with the others, or be 1 mob behind. file and look for the line that says 'console false'. You might lose a tenth of a level long term, tops. To enable the console, go to My DocumentsAlmost HumanLegend Of Grimrock 2. Can find a pointer to this 'current character stats' struct, but heres what i have so far. But often enough, the xp lost is minimal. Yes, the xp isn't shared while dead, that is true. Giving better XP/loot, aside from telling players that there's a "correct" way to play, also ends up making it not actually harder because the better stuff offsets (and maybe even overshoots) the supposed difficulty increase. If anything, rewards should be LOWER on Hard so that it's actually. Originally posted by Syrris:The trouble is that characters don't gain XP while they're dead and the others don't gain the dead one's share, so the party as a whole ends up weaker in the long term.Īs for better rewards on Hard: it's both counterintuitive and counterproductive. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |